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Pixar advice

April 18, 2026

I find the film studio Pixar fascinating. Pixar is built like a software company with a variety of specialized roles in technology, art, and business that contribute to their products (the movies). Pixar's history is rooted in computer science and sprouted from a desire to generate a film using a computer. Before I determined Pixar was not the ideal employer for my tech stack, I watched some episodes of the series "Inside Pixar" on Disney Plus. It was a fun show. It introduced me to people working at Pixar who had intriguing, didn't-know-you-could-get-paid-for-that roles. Jessica Heidt worked for Pixar as script supervisor. Her advice: implement information you have that no one else has. Jessica recognized that the Cars 3 script was dominated by male characters. So, she implemented a gender-balanced script working on Cars 3. She used her software skills to automate parts of this development. Barney Jones worked for Pixar as a music editor. Barney's advice: become comfortable with ambiguity. Barney interprets the abstract feelings that animators possess about music that complements their visual work. This relates to software engineering and business application development. The core "value add" of Barney's work is his innate understanding of how the music will let a viewer best experience the end product: the visuals. And he knows how to do the work to get from point A (visual with no music) to point B (visual with music).